About Me

My name is Michael Stickler,

I am a passionate creator who recently graduated from SAE London with a First in Interactive Animation. I am always making something, whether that be modelling characters and environments, sculpting in zbrush or with clay, fiddling with electronics, rigging, texturing, drawing, painting, programming, scripting tools for Maya or animating. I love to learn new skills and techniques, and you will often find me researching new technologies and applying them to my next project.

I have been educated in pretty much every stage of the games design/vfx pipeline and I use this knowledge to create tools and art that fits into any established workflow.

My Skills

I have used a wide range of software/technologies, including the following:

  • Autodesk Maya
  • Autodesk 3DSMax
  • Pixlogic Zbrush
  • Adobe Photoshop
  • Adobe After Effects
  • Foundry NukeX
  • Unity
  • Allegorithmic Substance Designer
  • Quixel suite
  • Python
  • PyMel
  • MelScipt
  • HTML
  • CSS
  • PHP