My name is Michael Stickler,
I am a passionate creator who recently graduated from SAE London with a First in Interactive Animation. I am always making something, whether that be modelling characters and environments, sculpting in zbrush or with clay, fiddling with electronics, rigging, texturing, drawing, painting, programming, scripting tools for Maya or animating. I love to learn new skills and techniques, and you will often find me researching new technologies and applying them to my next project.
I have been educated in pretty much every stage of the games design/vfx pipeline and I use this knowledge to create tools and art that fits into any established workflow.
I have used a wide range of software/technologies, including the following:
- Autodesk Maya
- Autodesk 3DSMax
- Pixlogic Zbrush
- Adobe Photoshop
- Adobe After Effects
- Foundry NukeX
- Allegorithmic Substance Designer
- Quixel suite